

I wouldn't call it a pretty game, especially now, but it's certainly interesting to look at. The first GTA reused assets heavily across its three cities, but the various regions of Anywhere City are a lot more visually distinct. It was broken up into districts-Commercial, Residential, and Industrial-each of which had a unique look and feel. The design of the city itself was a major improvement over the previous game too. You could pick up missions from green payphones at any time-but to access the more lucrative (and as a result more difficult) red and yellow payphone missions, your reputation with the gang in question had to be at a certain level. The respect system also fed into the mission structure.
Gta 2 game series#
These relationships were tracked in real-time via a series of meters, and it made for a dynamic, reactive world. However, if you want to get back into Zaibatsu's good books, you could go on a Loony-killing rampage and show them where your loyalties really lie. Piss off the Zaibatsu Corporation and you won't be able to work for them-but their arch rivals, the Loonies, will love you for it, throwing jobs at you. There are seven gangs, and your standing with them changes as you play. The respect system, which sees you cultivating relationships with the various gangs that run the city, was particularly innovative. Reviews were mixed, but over the years GTA 2 has developed something of a cult following among fans. This feature was also expanded further in Grand Theft Auto 3 where the daylight is changing with the time of day in the game.Related: GTA: San Andreas Is Still Rockstar's Most Ambitious Game On the dusk setting the game is darker, but there are more lighting effects. On the noon setting the lighting is bright making the game clear to see.
Gta 2 game Pc#
The game can be played in two modes (only in the PC version), noon or dusk. It holds a large seaport, a meat packing plant, and a Krishna temple. The third and last area is The Industrial District. The second area is The Residential District and contains the city's prison, a trailer park with an Elvis-themed club named "Disgracelands", a research center and a large hydroelectric power plant. Anywhere City consists of three levels, or "districts." The first level is The Downtown Area and features casinos, hotels, a large mental institution and a university. However, radio host Johnny Riccaro mentions in the game that "the millennium's coming," which would set the game somewhere in 1999.

Gta 2 game manual#
The year is not specified, but the game's manual uses the phrase "three weeks into the future", and phrases such as "X weeks into the future" or "X minutes into the future" are common phrases meaning "near future" fictional journal entries on the GTA2 website suggest the year to be 2013. Unlike other games in the series, GTA2 is set in an unspecified time in a metropolis referred to only as Anywhere City.

The storyline shifts to his goal of becoming the "King of the Kennel" by any means necessary. The player is a man named Claude Speed, who is freed from prison, having awakened from a cryonic sleep but experiences amnesia.
